Work-in-progress system creates fully rigged 3D characters in your browser for export in FBX format.
Wednesday, March 6th, 2013
Work-in-progress system creates fully rigged 3D characters in your browser for export in FBX format.
Wednesday, March 6th, 2013
Sub-$1,000 Maya crowd-simulation system gets better animation blending; now up to 10 times faster.
Friday, March 1st, 2013
Watch the tool in use to switch between camera views and trim and sequence animation clips.
Thursday, February 28th, 2013
Join the Unfold event live in Montreal or watch it online, then quiz product managers via the Unfold website.
Wednesday, February 27th, 2013
New version of the facial motion-capture retargeting system to debut at GDC 2013 next month.
Tuesday, February 26th, 2013
Creation tools-development platform to get add-ons for real-time lighting, streaming renders to a browser.
Monday, February 25th, 2013
Real-time mocap solver for Maya now supports OptiTrack hardware; new, more advanced constraints.
Monday, February 25th, 2013
New Maya particle renderer produces 'pixel-identical' output to its 3ds Max sibling, runs on laptops.
Friday, February 22nd, 2013
Impressive update adds high-end rigid-body dynamics, true claylike sculpting to the open-source app.
Friday, February 22nd, 2013
See Allegorithmic's parametric texture format in action in UE3 in the very Lovecraftian 'Beneath' demo.
Monday, February 18th, 2013
Fun iPad app sculpts and poses characters via a skeletal system, then readies them for 3D printing.
Friday, February 15th, 2013
Animation director Nick Losq runs through the pipeline for this cute but gritty anime-inspired VFX short.
Wednesday, February 13th, 2013
Get the production-management system, asset manager and shot review tool in one for $49 per month.
Monday, February 11th, 2013