Standalone version of the physically based GPU renderer finally ships to join the 3ds Max and Maya plugins.
Wednesday, November 28th, 2012
Standalone version of the physically based GPU renderer finally ships to join the 3ds Max and Maya plugins.
Wednesday, November 28th, 2012
While you're waiting: version 3.2 of the Maya edition of the GPU renderer is out, and the price has been cut.
Tuesday, November 27th, 2012
Submit your work by 30 November for a chance to win an expenses-paid trip to the Beverly Hills awards do.
Wednesday, November 21st, 2012
See how to use it with Maya with Naughty Dog's Christophe Desse and with 3ds Max by Pixel 23's Leandré Hounnake.
Monday, November 19th, 2012
Maya crowd simulator gets new extension for traffic and fight scenes; plus Mac OS X and Arnold support.
Tuesday, November 13th, 2012
New seven-hour ZBrush, Maya and V-Ray tutorial creates creepy crawlies with scientific accuracy.
Friday, November 9th, 2012
Study at the world's leading visual effects, games and design training school - from anywhere in the world.
Wednesday, November 7th, 2012
Unbiased renderer gets support for section planes, new orthographic camera, native 3ds Max integration.
Wednesday, November 7th, 2012
Noise Deformer updated to Maya 2013; Photoshop and After Effects antialiasing tool OLM Smoother gets new Nuke version.
Sunday, November 4th, 2012
Final-quality, VFX-focused real-time renderer due as part of next release of Creation Platform this fall.
Thursday, November 1st, 2012
Improve the realism of your work with these expert tips from Sony Pictures Imageworks' Cosku Turhan
Wednesday, October 31st, 2012
Discover the secrets of Maya and Photoshop work in Animation from 2D to 3D: The French Touch.
Tuesday, October 30th, 2012
Import files in the new industry-standard interchange format into 3ds Max, complete with animation.
Tuesday, October 30th, 2012