Updated: LW version of the GPU-based renderer enters open beta. Check out some nice new videos.
Tuesday, March 12th, 2013
Updated: LW version of the GPU-based renderer enters open beta. Check out some nice new videos.
Tuesday, March 12th, 2013
New standalone version of the formerly 3ds Max and Maya particle renderer integrates into any pipeline.
Tuesday, March 12th, 2013
But unlike previous sneak peeks, the menu options are blurred out in the video. Post your guesses here.
Friday, March 8th, 2013
VFX supervisor Peter Szewyczk explains how he created the hallucinatory FX on a laptop in the Arnold renderer.
Friday, March 8th, 2013
Real-time mental ray viewer for Maya gets new render snapshot system, material and lighting overrides.
Thursday, March 7th, 2013
Work-in-progress system creates fully rigged 3D characters in your browser for export in FBX format.
Wednesday, March 6th, 2013
Sub-$1,000 Maya crowd-simulation system gets better animation blending; now up to 10 times faster.
Friday, March 1st, 2013
Watch the tool in use to switch between camera views and trim and sequence animation clips.
Thursday, February 28th, 2013
Join the Unfold event live in Montreal or watch it online, then quiz product managers via the Unfold website.
Wednesday, February 27th, 2013
New version of the facial motion-capture retargeting system to debut at GDC 2013 next month.
Tuesday, February 26th, 2013
Creation tools-development platform to get add-ons for real-time lighting, streaming renders to a browser.
Monday, February 25th, 2013
Real-time mocap solver for Maya now supports OptiTrack hardware; new, more advanced constraints.
Monday, February 25th, 2013
New Maya particle renderer produces 'pixel-identical' output to its 3ds Max sibling, runs on laptops.
Friday, February 22nd, 2013