Free DirectX 11-based viewer lets games artists review assets in a range of standard 3D file formats.
Tuesday, July 23rd, 2013
Free DirectX 11-based viewer lets games artists review assets in a range of standard 3D file formats.
Tuesday, July 23rd, 2013
New tool for sculpting animation caches lets users refine work or "paint out" simulation errors by hand.
Tuesday, July 23rd, 2013
Maya crowd-simulation system gets ability to instantiate environment models, not just skinned characters.
Tuesday, July 23rd, 2013
Up-and-coming markerless facial mocap system gets new background solving and scripting options.
Monday, July 22nd, 2013
Image viewer and playback tool gets hardware-accelerated architecture, option to author GLSL shaders.
Monday, July 22nd, 2013
New tool to let users submit jobs to firm's cloud-based render farm from inside 3ds Max, Maya or Cinema 4D.
Thursday, July 18th, 2013
API turns Houdini into "world’s most powerful plugin" for other DCC apps. Sign up to test the Maya and Unity plugins now.
Thursday, July 11th, 2013
Exocortex's ambitious new service aims to put the toolset of apps like Max or Maya inside your browser.
Wednesday, July 10th, 2013
FXGear posts new shots - and shot breakdowns - of liquid sims created in its promising-looking new tool.
Thursday, July 4th, 2013
Hybrid web-based storyboarding, previz and layout tool manages shots all the way from 2D boards to final animation.
Thursday, July 4th, 2013
Next release to boost brute force raytracing and much more, VRay.info reports from End User Event 2013.
Monday, July 1st, 2013
Big update to GPU-based renderer adds volume fog, bokeh effects; better multi-threaded performance.
Friday, June 28th, 2013
New features include path tracing for faster re-rendering, geometric area lights, Beam Diffusion SSS.
Friday, June 28th, 2013