Toolchefs' neat open-source tool transfers curves between DCC apps in a pipeline-friendly way.
Sunday, September 16th, 2018
Toolchefs' neat open-source tool transfers curves between DCC apps in a pipeline-friendly way.
Sunday, September 16th, 2018
Unify UV scale across 3D objects with Weta modeller Niels Peter Kaagaard's neat commercial script.
Thursday, August 30th, 2018
Now shipping: update adds Arnold region rendering in the viewport, improved Render Setup workflow.
Tuesday, August 14th, 2018
Update improves the IPR and GPU rendering architectures, extends the new toon and hair shaders.
Saturday, August 11th, 2018
Powerful tissue simulation plugin gets support for Maya Fields, new tools to grow or shrink muscles.
Tuesday, August 7th, 2018
Plugin editions of the GPU-based renderer add a bloom filter and better AI denoising in Max; UDIM support in Maya.
Friday, August 3rd, 2018
Big update to hair plugin adds new physics system, clumping controls, option to generate woven fabrics.
Monday, June 11th, 2018
Free Maya rigging framework gets new RBF Manager and updated Simple Rig auto-rigging system.
Thursday, May 31st, 2018
Video: see the new toon shader coming up in the next major update to the Maya edition of the renderer.
Friday, May 4th, 2018
Maya itself gets new MASH motion graphics options, GPU-accelerated Wire deformer, but little new in LT.
Thursday, May 3rd, 2018
Master key UV workflows with Gnomon's detailed training video, using assets from artists at The Mill and Guerrilla Games.
Friday, March 9th, 2018
Destruction plugin gets neat new options to control Voronoi shatter patterns. Dynamics sims now up to 30% faster.
Friday, February 16th, 2018
Create new forms of goo thanks to the fluid simulation tool's support for liquids of variable viscosity.
Friday, February 16th, 2018