Friday, March 9th, 2018 Posted by Jim Thacker

Get Introduction to the UV Toolkit in Autodesk Maya 2018

The Gnomon Workshop has released Introduction to the UV Toolkit in Autodesk Maya 2018, a comprehensive guide to Maya’s advanced UV tools, recorded by industry veteran Eric Keller.

In the video, Keller explores current production workflows for UV mapping in games and visual effects, using assets supplied by artists at Guerrilla Games, The Mill and Square Enix.

Learn key Maya UV mapping workflows using assets from leading games and VFX artists
The tutorial, which comprises over six and a half hours of video training, provides a comprehensive guide to the revamped UV Editor introduced in Maya 2018.

Keller demonstrates how to use the tools to create professional-quality UV texture coordinates for both games and VFX, and explores texture co-ordinate editing workflows for ZBrush and UVLayout.

The video covers both organic and hard-surface models, using assets from Guerrilla Games senior creature artist Ben Erdt, The Mill VFX artist Sophie Quagebeur and Square Enix senior technical artist Perry Leijten.

Leijten’s rig for Erdt’s Skaarj model, shown in the video above, can be downloaded free from Gumroad. The rig was created for use in Maya 2015, and is licensed for non-commercial projects.

About the instructor
Eric Keller has been working as a CG artist since 1998. He teaches Introduction to Maya at Gnomon and is the author of a series of five training videos on ZBrush and Maya available via The Gnomon Workshop.

His recent credits include work on 10 Cloverfield Lane and Star Trek Beyond for Bad Robot Productions.

Pricing and availability
Introduction to the UV Toolkit in Autodesk Maya 2018 is available via an online subscription to The Gnomon Workshop, giving access to over 300 tutorials. Subscriptions cost $49/month or $490/year.

Read more about Introduction to the UV Toolkit in Autodesk Maya 2018 on Gnomon’s site

Full disclosure: CG Channel is owned by the Gnomon – School of Visual Effects, Games and Animation.