March 7, 2019
Old production edition of the renderer now updated for Maya 2018 and free for commercial use. Read More »
August 14, 2018
Now shipping: update adds Arnold region rendering in the viewport, improved Render Setup workflow. Read More »
May 3, 2018
Maya itself gets new MASH motion graphics options, GPU-accelerated Wire deformer, but little new in LT. Read More »
March 9, 2018
Master key UV workflows with Gnomon's detailed training video, using assets from artists at The Mill and Guerrilla Games. Read More »
October 12, 2017
Autodesk's set of handy free scripts and plugins now works in Maya 2018, but no new tools this time. Read More »
September 27, 2017
First version of the renderer compatible with Maya 2018, and with Nvidia's upcoming Volta GPUs. Read More »
July 25, 2017
Viewport 2.0 becomes the primary viewport; new features added to the MASH motion graphics and Bifröst fluid simulation toolsets. Read More »