Maya fur plugin adds procedural feather geometry, new grooming tools, support for OpenSubdiv.
Friday, December 13th, 2013
Maya fur plugin adds procedural feather geometry, new grooming tools, support for OpenSubdiv.
Friday, December 13th, 2013
Maya crowd simulator adds support for compound bone systems, more advanced actor interactions.
Friday, December 13th, 2013
Our summary of the tech specs cuts through some of the confusion about the new $149 modding tool.
Wednesday, December 11th, 2013
Updated with more details: Download a free licence of the VFX renderer used by Prime Focus on Total Recall.
Wednesday, December 11th, 2013
The versatile technical director discusses the key skills for today's TDs, and his tips for young FX artists.
Monday, December 9th, 2013
New Maya version of the 3ds Max plugin for caching animated geometry speeds up work in mixed pipelines.
Monday, December 9th, 2013
Sizeable update to the physically based renderer adds new tools for for suns, seas and surface scattering.
Thursday, December 5th, 2013
Updated: Entire Vue 2014 line-up now available. New features include physical sunlight, tone mapping.
Thursday, November 28th, 2013
Update to the GPU-based renderer adds progressive rendering. Modo and Softimage editions mooted.
Tuesday, November 26th, 2013
See footage of the live event online, along with interviews, tutorials and a 'making of Elysium' session.
Monday, November 25th, 2013
Maya version of the renderer gets improved relighting workflow, geometric area lights, better SSS.
Wednesday, November 20th, 2013
Unbiased renderer gets shadow catcher material, spherical camera, better integration with 3ds Max.
Friday, November 15th, 2013
Learn from 14 of the world's leading games and VFX artists in the online classes, from 16-31 December.
Thursday, November 14th, 2013