Master hard-surface workflows in ZBrush with Nate Stephens' Environment Modeling and Sculpting for Game Production.
Monday, December 29th, 2014
Master hard-surface workflows in ZBrush with Nate Stephens' Environment Modeling and Sculpting for Game Production.
Monday, December 29th, 2014
Image-based modelling and measurement tools get speed boost of up to four times on complex jobs.
Tuesday, December 9th, 2014
VFX-friendly release to add support for OpenVDB, Mari's UDIM textures, improved skin rendering system.
Tuesday, December 2nd, 2014
Now fully 64-bit, and there's no longer any need to buy separate licences for Windows and Mac.
Thursday, November 6th, 2014
Renderer gets new procedural materials, better instancing tools; imports animation in C4D format.
Thursday, November 6th, 2014
Now shipping: Speed boosts, new progressive renderer, plus new option to render Bifrost meshes.
Thursday, October 23rd, 2014
Much-anticipated next-gen games texture-painting tool finally ships. Check out the key features here.
Wednesday, October 15th, 2014
New DVD from Quixel's Ryan Hawkins reveals the secrets of creating rapid Photoshop concepts.
Friday, September 26th, 2014
Updated: Virtual texturing plugin lets you use 4 Terapixel textures inside Unity Pro. Free public trial out now.
Tuesday, September 2nd, 2014
Check out this $320 node-based compositor for Windows, Linux and Mac from the makers of Mistika.
Friday, July 18th, 2014
The VES Award nominee runs through her favourite tools in Maya, and her tips for young animators.
Wednesday, June 11th, 2014
New two-tutorial set provides comprehensive guide to creating detailed, art-directable 3D terrain.
Monday, April 28th, 2014
'Monster' across-the-board update includes node-based shading, new animation tools, better dynamics.
Friday, April 25th, 2014