Real-time lighting design tool gets new gamma control for images, plus option to batch import HDRIs.
Thursday, October 25th, 2018
Real-time lighting design tool gets new gamma control for images, plus option to batch import HDRIs.
Thursday, October 25th, 2018
Update to the renderer adds a Modo-style Round Corners shader and normal map blending; further speeds up adaptive subdivision.
Tuesday, October 23rd, 2018
Novel method promises fewer artefacts and better skin contact than dual quaternion skinning.
Monday, October 8th, 2018
Lighting TD's free 'Arnold to Nuke display plugin' lets users render directly into Nuke's UI from Maya, Cinema 4D - and now Houdini.
Monday, September 24th, 2018
Interesting new tool lets users link cloners, particles, fluids and volumetrics and see the results rendered on the fly.
Thursday, September 20th, 2018
Toolchefs' neat open-source tool transfers curves between DCC apps in a pipeline-friendly way.
Sunday, September 16th, 2018
New integration promises UE4 users GPU-based light field baking and support for ORBX scenes.
Wednesday, August 15th, 2018
Next update to GPU renderer to add new procedural 'uberprimitive' and volumetric lighting system.
Tuesday, August 14th, 2018
Artists get new Niagara modular VFX editor, new options for shading human skin, plus cinematic DoF.
Saturday, July 21st, 2018
Promising new crowd-simulation tool for Maya and Houdini gets support for cloth and dynamic fur.
Wednesday, May 16th, 2018
Procedural 3D city-generation tool gets greater integration with Unreal Studio for VR work, new option to distribute geometry along curves.
Friday, May 11th, 2018
Updated: new service aims to let users run a full VFX studio via a web browser. Pricing now revealed.
Monday, April 30th, 2018
Open-source app handles common asset and render management tasks. Integrates with Blender, Max, Maya, Houdini, Nuke.
Sunday, April 29th, 2018