Big update to GPU-based renderer adds volume fog, bokeh effects; better multi-threaded performance.
Friday, June 28th, 2013
Big update to GPU-based renderer adds volume fog, bokeh effects; better multi-threaded performance.
Friday, June 28th, 2013
Free update adds cool ZRemesher retopology toolset, better ways to trim geometry and smooth UVs.
Friday, June 28th, 2013
The Digital Domain veteran tells us about his Faustian tale of obsession and underwater monster-hunting.
Wednesday, June 26th, 2013
Free update to animation tool adds option to render larger production assets; faster, anti-aliased previews.
Wednesday, June 26th, 2013
Hybrid biased/unbiased renderer gets final-quality GPU-based engine, new 'field mapping' technology.
Tuesday, June 25th, 2013
The animated trailer for Ubisoft's tower-defence title is funny: the four-minute 'blooper reel' is funnier.
Thursday, June 20th, 2013
Get more from RealFlow 2013's powerful node-based workflow with these three new Next Limit tutorials.
Tuesday, June 18th, 2013
GameDraw developer Mixed Dimensions announces support for meta's AR glasses. See a video here.
Monday, June 17th, 2013
Browse over 100,000 images tailored to games and VFX at this excellent, straighforward online library.
Thursday, June 13th, 2013
The Iron Man veteran talks us through his world and vehicle designs for M. Night Shyamalan's sci-fi drama.
Thursday, June 13th, 2013
Cool free app lets users 'sketch' trees via simple gestures, then export textured 3D models to Dropbox.
Wednesday, June 12th, 2013
Better cost-reporting tools in the renderfarm manager turn your 'money faucet' into a responsive pipeline.
Wednesday, June 12th, 2013
New free tool creates ultra-complex rigid-body simulations in Houdini using the Bullet physics toolset.
Thursday, June 6th, 2013