Cut-down edition of ZBrush gets long-awaited new features like SubTool folders and Sculptris Pro.
Sunday, December 22nd, 2019
Cut-down edition of ZBrush gets long-awaited new features like SubTool folders and Sculptris Pro.
Sunday, December 22nd, 2019
Material-authoring software to get new colour management tools, new curvature baker, and UX updates.
Thursday, December 19th, 2019
Big update to the 3D painting app adds support for Photoshop .abr brushes, automatic UV unwrapping.
Wednesday, December 18th, 2019
Game engine gets a new automated system for bundling assets for release with a game, plus new texture debugging features.
Tuesday, December 17th, 2019
See the best new tools in the game engine and real-time renderer - from landscape editing to 3D text.
Sunday, December 15th, 2019
Long-awaited GPU rendering system Arnold GPU now out of beta and ready for production use. Subs prices down for single users.
Thursday, December 12th, 2019
Firm acquires VR modelling and painting app from Facebook. Some staff to move to Adobe to work on the 'next generation of 3D tools'.
Tuesday, December 10th, 2019
Free update to the After Effects physics plugin lets users link simulation objects into assemblies.
Friday, December 6th, 2019
UV unwrapping tools for DCC work and product design now run on Linux as well as Windows, macOS.
Friday, December 6th, 2019
Updated: TurboSquid tech converts files in the native format of one 3D app to that of another. Now also exports USDZ files.
Thursday, December 5th, 2019
Update adds support for Redshift materials within the node-based material system, and restores the option to view help files offline.
Thursday, December 5th, 2019
Check out this new GPU-based tool for sculpting animation caches or converting them to volumes, available as a free public alpha.
Tuesday, December 3rd, 2019
GPU renderer gets updated RTX acceleration, new spectral sky and daylight system, ACES support.
Tuesday, December 3rd, 2019