Video: see the new destruction toolset due in Unreal Engine 4.23. Cloth, character physics to follow.
Thursday, March 21st, 2019
Video: see the new destruction toolset due in Unreal Engine 4.23. Cloth, character physics to follow.
Thursday, March 21st, 2019
Terrain-generation tool can now automatically create rivers and lakes according to rainfall and surface flow.
Wednesday, March 20th, 2019
Eagerly anticipated next-gen material creation tool now in free beta for Allegorithmic subscribers.
Wednesday, March 20th, 2019
New tech demo is a 'first attempt' at rendering photorealistic real-time characters in the game engine.
Tuesday, March 19th, 2019
Long-awaited update brings a 'first taste' of GPU rendering to Arnold, plus better support for MaterialX.
Monday, March 18th, 2019
Sizeable update to the game engine extends support for PhysX, and adds new animation and texture-processing functionality.
Monday, March 18th, 2019
The tech runs on current mid-range AMD and Nvidia GPUs, and is due in the CryEngine roadmap this year.
Monday, March 18th, 2019
Promising landscape-generation tool now costs $149 for 8K terrain export, or $199 for unlimited res.
Monday, March 18th, 2019
Big update adds parametric authoring and image-to-PBR-material conversion to the scan blending tool, now in free beta.
Friday, March 15th, 2019
Major update to Houdini adds ground-breaking Procedural Dependency Graph, distributed fluid sims, updated Vellum solver.
Wednesday, March 13th, 2019
Open-source photogrammetry tool adds support for source images captured using projected light, and now runs on non-Nvidia GPUs.
Wednesday, March 13th, 2019
GPU renderer gets new procedural systems Vectron and Spectron; Cryptomatte and NVLink support.
Tuesday, March 12th, 2019
New After Effects and Jira Bridge plugins for the production tracking system due out at GDC next week.
Tuesday, March 12th, 2019