Neat toolset lets VFX artists train their own neural networks to automate repetive tasks like roto.
Thursday, March 18th, 2021
Neat toolset lets VFX artists train their own neural networks to automate repetive tasks like roto.
Thursday, March 18th, 2021
Physically based renderer gets GPU support for Multilight, including Nvidia's Ampere GPUs. Now loads Substance .sbsar files.
Friday, March 12th, 2021
Create a vehicle using free VR design tool Gravity Sketch in The Gnomon Workshop's masterclass.
Thursday, March 11th, 2021
Still some feature limitations, but the March 2021 release now runs '1.5x faster' on Macs with M1 chips.
Wednesday, March 10th, 2021
Photogrammetry app used for the Megascans library to be 'integrated into the UE4 ecosystem'. Prices cut.
Wednesday, March 10th, 2021
Metal-native GPU renderer is now free for a year on any Mac capable of running macOS 11.2 Big Sur.
Tuesday, March 9th, 2021
Cinema 4D developer buys the veteran digital sculpting app. Creator Javier Edo joins Maxon as a principal software developer.
Tuesday, March 9th, 2021
Big update to the open-source Maya rigging framework adds new tools to auto-rig game characters, and for using mGear rigs in UE4.
Tuesday, March 9th, 2021
Free update to the digital sculpting app adds neat curve-based brushes, new Mesh from Mask system, USD import and export.
Tuesday, March 2nd, 2021
Free update to the compositing app adds new tools for retiming animations, 2D vector shapes for motion graphics.
Monday, March 1st, 2021
Updated: new connection plugins available for Nvidia's collaboration platform, now in free public beta.
Friday, February 26th, 2021
Discover the most important new tools in the open-source 3D app, from geometry nodes to APIC sims.
Thursday, February 25th, 2021
Update adds support for masks in the V-Ray Frame Buffer, better caustics and translucent materials.
Wednesday, February 24th, 2021