GPU-accelerated sparse gaseous fluid solver gets new profiling tools. Native Metal support now in beta.
Tuesday, April 12th, 2022
GPU-accelerated sparse gaseous fluid solver gets new profiling tools. Native Metal support now in beta.
Tuesday, April 12th, 2022
Long-awaited update to the game engine is smaller than first planned, but features updates to Scaleform and the GamePlatform plugin.
Thursday, April 7th, 2022
Milestone update to the game engine is now officially available, Check out its key features here.
Tuesday, April 5th, 2022
Neat ZTool can be used to apply wrinkles from real-world facial scans to your character sculpts.
Monday, April 4th, 2022
Popular soft tissue simulation plugin gets its first major update in two years. See the new features.
Thursday, March 31st, 2022
Check out the new features in the next-gen motion graphics software, including new shaders and integrated JavaScript scripting.
Wednesday, March 30th, 2022
Check out the new features in the lightweight Sub-D modelling app and its new real-time renderer.
Monday, March 28th, 2022
Big update to the Omniverse scene layout app adds soft-body physics, new character animation toolset.
Saturday, March 26th, 2022
Option to use renderers like Cycles, OctaneRender and V-Ray inside Omniverse apps due soon.
Saturday, March 26th, 2022
Neat Photoshop-style feature automatically removes unwanted details from all channels of a material at once.
Thursday, March 24th, 2022
Photorealistic two-minute real-time Unity short showcases new skin and hair simulation technologies.
Tuesday, March 22nd, 2022
Turn storyboards into animated videos with Riot Games artist Rembert Montald's new Gnomon Workshop tutorial.
Wednesday, March 16th, 2022
Check out the new GPU-based real-time fire and smoke simulator, now available in free public beta.
Tuesday, March 15th, 2022