Games-friendly update to 3ds Max adds new PBR features, support for Substance .sbsar files, and makes Arnold the default render engine.
Wednesday, March 25th, 2020
Games-friendly update to 3ds Max adds new PBR features, support for Substance .sbsar files, and makes Arnold the default render engine.
Wednesday, March 25th, 2020
Download the handy free suite of modelling, texturing and layout tools for 3ds Max game artists.
Tuesday, March 3rd, 2020
Smallest annual update to the sculpting software in recent history adds one new feature - a data link to Flame - and just two bugfixes.
Thursday, December 12th, 2019
Updated: TurboSquid tech converts files in the native format of one 3D app to that of another. Now also exports USDZ files.
Thursday, December 5th, 2019
Major free update to the sculpting app adds new history-aware brushes, option to paint or sculpt on the UV unwrap of a model.
Wednesday, November 13th, 2019
See details of the new features coming to the game engine across Unity 2020.1, 2020.2 and 2020.3
Friday, September 27th, 2019
Tool for converting 3D scenes into web apps now exports interactive parametric models to your browser.
Tuesday, August 27th, 2019
Gaseous fluid simulator can now use 3ds Max 2020.1's detachable viewports as floating previews.
Tuesday, July 23rd, 2019
Fluid simulation tools get support for VDB particle caches. FLIP liquid simulations now 'up to 2x' faster.
Thursday, March 28th, 2019
Proposed features include new procedural layout tools, animation retargeting, automated retopology.
Wednesday, March 27th, 2019
Scattering plugin adds option to edit distribution and colour of objects during interactive renders.
Friday, February 1st, 2019
Video: check out the upcoming NodeWorks: Ocean tools in the smoke, fire, liquids and multiphysics simulation plugin for 3ds Max.
Monday, July 7th, 2025
See how AMD's flagship 64-core workstation CPU performs in Jason Lewis's real-world CG benchmarks.
Thursday, May 28th, 2020