Architectural 3D modelling tool to go to satellite mapping specialist, but free version will remain available.
Friday, April 27th, 2012
Architectural 3D modelling tool to go to satellite mapping specialist, but free version will remain available.
Friday, April 27th, 2012
Brain Zoo Studios dissects its pipeline for its award-winning trailer for the classic military board game.
Friday, March 23rd, 2012
Creator of the Studio Clouds point cloud editing tool for 3ds Max and Maya enters the Autodesk empire.
Sunday, October 16th, 2011
Don't like iFace3D? Trimensional offers an alternative way to capture your face and save it as an OBJ file.
Monday, August 15th, 2011
VFX house yU+co uses much-hyped new MotionScan facial mocap system on Ubisoft's gritty shooter.
Friday, April 15th, 2011
In our latest behind the scenes feature, we talk with Digital Domain about the extensive work done for effects heavy GI Joe: Rise of Cobra.
Thursday, October 1st, 2009
Continuing our series of interviews we sit down with Eric Durst, Visual Effects Supervisor for Spiderman 2, The Last Mimzy, The One, City of Ember, and most recently Knowing.
Tuesday, May 19th, 2009
Interview with Stephen Rosenbaum VFX Supervisor, Cinesite, on X-2
Monday, June 2nd, 2003
We discuss the past, the present and especially, the bright future of Doug Chiang, the artist and visionary.
Friday, January 17th, 2003