On show next week: devices to project faces on soap bubbles and control 3D apps by stroking plants.
Tuesday, July 31st, 2012
On show next week: devices to project faces on soap bubbles and control 3D apps by stroking plants.
Tuesday, July 31st, 2012
Update to production-management tool on show at Siggraph, along with beta of shot-review tool Revolver.
Tuesday, July 31st, 2012
New plugin for the Deadline render manager automates creation of contact sheets and QuickTimes.
Tuesday, July 31st, 2012
Gustavo Boehs' free collection of ICE-based tools automates common motion graphics tasks.
Monday, July 30th, 2012
Updated: Blizzard star's retopology and brush-based modelling plugin now out of alpha and ready to buy.
Sunday, July 29th, 2012
Although probably not officially, given that it's on the Amazon EC2 cloud. Warning: may contain spoilers.
Friday, July 27th, 2012
Watch a lot of cool things you'd expect to be created in Houdini - and some more cool things you wouldn't.
Friday, July 27th, 2012
Embed high-poly sculpts in blogs and forum posts, thanks to the folk behind ZBrush's QRemesher tools.
Thursday, July 26th, 2012
Details to follow at Siggraph, along with news of Alembic and deep image support in V-Ray for 3ds Max.
Thursday, July 26th, 2012
Major free update adds retopology tools, new Insert Multi Mesh system, (almost) unlimited undos. Very cool.
Thursday, July 26th, 2012
New plugin lets you draw over the 3D viewport to rough out animation, sketch layouts or mark up shots.
Wednesday, July 25th, 2012
Popular renderfarm management solution to get support for cloud render services, new standard GUI.
Wednesday, July 25th, 2012
3ds Max particle system to gain fluid and cloth sim tools, plus new edition for Unity and Unreal game engines.
Wednesday, July 25th, 2012