Engine update shows off physically based skin shading, automated LODs, procedural GPGPU weather.
Thursday, August 22nd, 2013
Engine update shows off physically based skin shading, automated LODs, procedural GPGPU weather.
Thursday, August 22nd, 2013
Moody teaser for the RPG's new DLC features show- (and life-) stopping appearance from the Angel of Death.
Thursday, August 22nd, 2013
Specs look good for Wacom's new Windows 8 and Android tablets, but you will pay for the power.
Tuesday, August 20th, 2013
Handy free plugin lets 3ds Max users simulate real-life film stocks and bleach bypass effects.
Tuesday, August 20th, 2013
Switch from GPL licence designed to attract big studios and software houses to contribute to development.
Monday, August 19th, 2013
Forget the plot: the backdrops are out of this world. ILM explains how it created the film's CG environments.
Monday, August 19th, 2013
Spot-on '60s student spy parody features world's most adorable minions this side of Despicable Me.
Friday, August 16th, 2013
Blender joins growing list of apps to work natively with the GPU-based renderer. Calls for Modo growing.
Friday, August 16th, 2013
Gritty trailer for CD-Projekt RED's new RPG features supernatural deeds in super-natural environments.
Friday, August 16th, 2013
Updated: landscape generator gets better GI, Linux render nodes. Both commercial editions now shipping.
Friday, August 16th, 2013
New Lightworks video hints at near-instant results possible with cloud-based GPU rendering pipelines.
Wednesday, August 14th, 2013
Early users say both the Kinect-like controller and its Maya app are potentially powerful, if still frustrating.
Wednesday, August 14th, 2013
The focus is on animation, not ultra-realistic still images, but Next Limit's new reel remains a thing of beauty.
Tuesday, August 13th, 2013