Big update to the lighting and look dev tool to add new 'artist-focused' lighting workflows, support for multiple simultaneous test renders.
Monday, August 10th, 2020
Big update to the lighting and look dev tool to add new 'artist-focused' lighting workflows, support for multiple simultaneous test renders.
Monday, August 10th, 2020
Take a CG creature from concept to final render with Avengers artist Babak Bina's five-hour masterclass.
Monday, August 10th, 2020
Get environment artist Baiquni Abdillah's 50 3D models of South East Asian trees, ferns and flowers.
Sunday, August 9th, 2020
Promising new app lets artists sculpt, paint and remesh detailed models on iPads or Android tablets.
Saturday, August 8th, 2020
New UE4 plugin for Atoms Crowd promises to create large real-time crowd sims on consumer PCs.
Saturday, August 8th, 2020
Now shipping: check out the new features in the next big update to the Maya edition of the renderer.
Friday, August 7th, 2020
Big update cuts render times on modern multi-core CPUs; adds new IPR window for 3ds Max users, and new Cinema 4D scattering system.
Thursday, August 6th, 2020
Promising open-source tool can now create 3D characters licensed for use in commercial games work.
Wednesday, August 5th, 2020
New app from Dust3D developer Jeremy Hu turns source meshes into uniform all-quad geometry.
Tuesday, August 4th, 2020
FXhome's iOS camera tracking app also exports to HitFilm; the paid version exports to After Effects.
Tuesday, August 4th, 2020
See the month's best 3D models - including downloadable vehicles from Porsches to police cruisers.
Tuesday, August 4th, 2020
Get Maurus Loeffel's custom UV checkermaps, plus the Illustrator file to create your own designs.
Sunday, August 2nd, 2020
See Adobe's latest 3D research: from parametric modeling to a new real-time physically based renderer.
Friday, July 31st, 2020