Forget the plot: the backdrops are out of this world. ILM explains how it created the film's CG environments.
Monday, August 19th, 2013
Forget the plot: the backdrops are out of this world. ILM explains how it created the film's CG environments.
Monday, August 19th, 2013
Updated: We round up the main new products from the show - including five more we missed first time round.
Tuesday, August 6th, 2013
VFX supervisor Sebastiano D'Aprile explains how 'Brewmaster's Inspiration' blends stop-motion and painterly CG.
Wednesday, July 31st, 2013
The Digital Domain veteran tells us about his Faustian tale of obsession and underwater monster-hunting.
Wednesday, June 26th, 2013
For the graphics pro on the go, HP’s mid-range portable system is a solid, if unshowy, performer.
Friday, June 21st, 2013
The Iron Man veteran talks us through his world and vehicle designs for M. Night Shyamalan's sci-fi drama.
Thursday, June 13th, 2013
The master artist tells us about his work, his creativity tips, and SB Explore, his upcoming art workshop.
Monday, May 13th, 2013
Master core post-production skills to improve your interior renders with Jamie Cardoso's exclusive tutorial.
Thursday, May 9th, 2013
Cult developer Thiago Costa tells us why he believes the future of high-end CG lies online.
Wednesday, April 24th, 2013
The industry veteran provides his character-painting tips, and reveals what's hot in Mari 2.0.
Wednesday, March 27th, 2013
New particles and dynamics tools, better sculpting workflows: read our full guide to the highlights here.
Tuesday, March 26th, 2013
Animation director Nick Losq runs through the pipeline for this cute but gritty anime-inspired VFX short.
Wednesday, February 13th, 2013
Imagination Technologies thinks so. We explore why its new raytracing cards could change how you work.
Tuesday, February 5th, 2013