Developer aims to allow "every single 3D app" to process render jobs in the cloud on up to 128 GPUs.
Friday, March 22nd, 2013
Developer aims to allow "every single 3D app" to process render jobs in the cloud on up to 128 GPUs.
Friday, March 22nd, 2013
New AutoSolve feature in the markerless facial capture system set to slash artists' set-up times.
Friday, March 22nd, 2013
Major update adds better ocean-surface sims and cloud sculpting via DreamWorks' OpenVDB technology.
Friday, March 15th, 2013
Upcoming release to feature new particle engine, audio tools, "up to 175x" speed boost - and new price.
Wednesday, March 13th, 2013
Real-time mental ray viewer for Maya gets new render snapshot system, material and lighting overrides.
Thursday, March 7th, 2013
Mocap setup and solving system gives full-body and finger capture for less than the cost of MotionBuilder.
Wednesday, March 6th, 2013
Register for the cloud-based service for free and get your reel in front of studios all over the world.
Monday, March 4th, 2013
Sub-$1,000 Maya crowd-simulation system gets better animation blending; now up to 10 times faster.
Friday, March 1st, 2013
Tech preview shows the work-in-progress tool in use to rough out animation directly over the viewport.
Thursday, February 28th, 2013
Updated: Still on the fence about Joseph Kosinksi's sci-fi thriller? The new trailer might just win you over.
Thursday, February 28th, 2013
Fill in a five-minute online questionnaire to get 50 credits to spend on models and motions.
Tuesday, February 26th, 2013
Watch SCE's lead character artist in action at Pixologic's free user group meeting in Hollywood on 7 March.
Tuesday, February 26th, 2013
Real-time mocap solver for Maya now supports OptiTrack hardware; new, more advanced constraints.
Monday, February 25th, 2013