Update to GPU-based renderer adds displacement, per-object motion blur; speeds up hair renders 20 times.
Tuesday, June 10th, 2014
Update to GPU-based renderer adds displacement, per-object motion blur; speeds up hair renders 20 times.
Tuesday, June 10th, 2014
Technology from next-gen console and PC engine to be used to create new real-time 3D visualisation tools.
Monday, June 9th, 2014
Six Gnomon graduates won prizes at this year's CG Student Awards. See all of their winning work here.
Friday, June 6th, 2014
Free update to $80 gesture controller will deliver more precise mocap data to indie hand-tracking systems.
Thursday, June 5th, 2014
Powerful procedural city-generation tool gets new plugins integrating it with Maya and Unity.
Tuesday, June 3rd, 2014
Big update to unbiased renderer boosts speed, ups maximum render size, adds new relighting workflow.
Monday, June 2nd, 2014
Cutting-edge game engine now available to any dev for under a tenner - and no cut of the profits.
Friday, May 30th, 2014
Unrestricted free version due this summer. Price of commercial version cut to just $495, effective now.
Friday, May 30th, 2014
Light your scenes with a 32-bit HDR of Pixar's Emeryville HQ - complete with its giant model of Luxo Jr.
Thursday, May 29th, 2014
Blender Market to enable pro users to sell their tools and scenes, with a cut going to Blender development.
Thursday, May 29th, 2014
Mainly bugfixes this time, but there are new 2D physics tools, plus stereo support for DirectX 11 games.
Wednesday, May 28th, 2014
Watch our pick of the show's hottest research, from physics sims and motion synthesis to... um, pixie dust.
Tuesday, May 27th, 2014
Control thousands of objects with minimal keyframing in Eloi Andaluz's powerful thinkingParticles toolset.
Monday, May 26th, 2014