Jason Lewis assesses how Maya, 3ds Max, Softimage and Mudbox 2012 perform in the real world.
Tuesday, December 27th, 2011
Jason Lewis assesses how Maya, 3ds Max, Softimage and Mudbox 2012 perform in the real world.
Tuesday, December 27th, 2011
The Digital Domain veteran gives his tips for compositing shots that feel right - not just look right.
Friday, December 9th, 2011
The concept star reveals his tips for keeping your digital art looking fresh in an increasingly identikit world.
Wednesday, December 7th, 2011
The legendary designer discusses his VFX short, Archetype, intended as a calling card for a full-length film.
Monday, December 5th, 2011
The Brave veteran sets out to demystify cinematic lighting for his upcoming Gnomon Master Class.
Friday, December 2nd, 2011
The Terra Nova veteran provides his tips for bringing beasts to life - and navigating CG's murkier waters.
Monday, November 21st, 2011
The man who brings God of War's antihero to life reveals his tips for better games combat animation.
Thursday, November 10th, 2011
Sculpting isn't just for characters, says the Blizzard veteran: it's there for everything from trees to rubble.
Monday, November 7th, 2011
The man behind TRON: Legacy's holograms talks design secrets, creativity tips - and erotic vegetables.
Friday, November 4th, 2011
The DreamWorks star gives us his technical tips - and tells us why now is a new golden age for animation.
Tuesday, November 1st, 2011
Director and VFX supervisor Peter Szewczyk takes us through the making of his award-winning short.
Wednesday, October 26th, 2011
Fresh from his work on Thor, the veteran technical director provides his advice for aspiring effects artists.
Friday, October 21st, 2011
Jason Lewis puts Nvidia and AMD's latest professional graphics cards through a battery of real-world tests.
Tuesday, October 4th, 2011