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Search for "spectral rendering"

LuxRender reborn as LuxCoreRender 2.0

Open-source renderer gets faster hybrid and spectral rendering, support for resumable renders.

Monday, May 14th, 2018

Otoy unveils the Octane 2024 product roadmap

Check out the features due in the GPU renderer in 2024, including MaterialX support, new AI assistant OctaneGPT, and light field baking.

Tuesday, November 28th, 2023

Otoy releases OctaneRender 2023.1

Check out the new features in the GPU production renderer, and the current state of the Octane 2023 product roadmap.

Thursday, October 26th, 2023

Otoy unveils Octane 2023

Next major update to the GPU renderer to feature Nanite-like 'meshlet streaming' system, long-awaited Brigade spectral kernel.

Wednesday, December 21st, 2022

Otoy releases OctaneRender 2022.1

First stable release of Octane 2022 adds new photon tracing kernel and Standard Surface material.

Tuesday, November 29th, 2022

Check out cutting-edge renderer Mitsuba 3

As well as standard forward rendering, the research-oriented tool can generate 3D objects matching 2D images.

Tuesday, July 26th, 2022

Otoy unveils Octane 2022

Check out next year's roadmap for the GPU renderer, and the new features in OctaneRender 2022.1 XB0, the first public preview build.

Tuesday, November 30th, 2021

cebas ships finalRender Drop 4

3ds Max renderer gets support for hardware-accelerated ray tracing on Nvidia RTX graphics cards, plus GPU memory sharing via NVLink.

Saturday, March 14th, 2020

cebas ships finalRender Drop 2

Update to 3ds Max renderer improves path tracing speed, adds new 'biasHybrid' render mode, HDRI denoising, random walk SSS.

Thursday, December 6th, 2018

Otoy previews OctaneRender 2018.1's Vectron and Spectron

Next update to GPU renderer to add new procedural 'uberprimitive' and volumetric lighting system.

Tuesday, August 14th, 2018

Appleseed renderer gets new native Maya plugin

Version 1.8 of the open-source physically based renderer also adds procedural objects, render-time instancing.

Tuesday, December 5th, 2017

cebas releases finalRender R4 for 3ds Max

Long-awaited physically accurate hybrid CPU/GPU renderer ships after six years in development.

Wednesday, September 20th, 2017

Videos: the best of Siggraph 2017's technical papers

See our pick of the show's hottest research - from cutting-edge fluid sims to ways to model tentacles.

Monday, June 19th, 2017

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Latest News

Tutorial: Cityscape Set Design - Volume 1 and 2

Combine 2D and 3D workflows to create environments for games and movies with The Gnomon Workshop's new tutorial series.

Friday, July 18th, 2025

Lightmap adds new Lumi-Curve system to HDR Light Studio 9

Interesting new feature in the real-time lighting design tool lets artists use freeform curves as light sources to create artistic streaks and trails.

Friday, July 18th, 2025

Rig and animate 3D characters for free with AccuRig 2.0

Free tool generates body and finger rigs for humanoid 3D characters. Check out its new animation browsing and retargeting system.

Thursday, July 17th, 2025

Maxon releases Redshift 2025.6

Check out the changes in the latest version of the GPU production renderer for 3ds Max, Blender, Cinema 4D, Houdini and Maya.

Thursday, July 17th, 2025

Abstract unveils InstaMAT 2025

Promising 3D texture painting and material authoring tools come out of early access next week. Check out the features due in the update.

Wednesday, July 16th, 2025

Adobe releases Substance 3D Designer 15.0

Big update to the material-authoring software adds new 3D renderer and the option to import entire USD scenes to edit materials in context.

Wednesday, July 16th, 2025

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