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Search for "spectral rendering"

LuxRender reborn as LuxCoreRender 2.0

Open-source renderer gets faster hybrid and spectral rendering, support for resumable renders.

Monday, May 14th, 2018

Otoy unveils the Octane 2024 product roadmap

Check out the features due in the GPU renderer in 2024, including MaterialX support, new AI assistant OctaneGPT, and light field baking.

Tuesday, November 28th, 2023

Otoy releases OctaneRender 2023.1

Check out the new features in the GPU production renderer, and the current state of the Octane 2023 product roadmap.

Thursday, October 26th, 2023

Otoy unveils Octane 2023

Next major update to the GPU renderer to feature Nanite-like 'meshlet streaming' system, long-awaited Brigade spectral kernel.

Wednesday, December 21st, 2022

Otoy releases OctaneRender 2022.1

First stable release of Octane 2022 adds new photon tracing kernel and Standard Surface material.

Tuesday, November 29th, 2022

Check out cutting-edge renderer Mitsuba 3

As well as standard forward rendering, the research-oriented tool can generate 3D objects matching 2D images.

Tuesday, July 26th, 2022

Otoy unveils Octane 2022

Check out next year's roadmap for the GPU renderer, and the new features in OctaneRender 2022.1 XB0, the first public preview build.

Tuesday, November 30th, 2021

cebas ships finalRender Drop 4

3ds Max renderer gets support for hardware-accelerated ray tracing on Nvidia RTX graphics cards, plus GPU memory sharing via NVLink.

Saturday, March 14th, 2020

cebas ships finalRender Drop 2

Update to 3ds Max renderer improves path tracing speed, adds new 'biasHybrid' render mode, HDRI denoising, random walk SSS.

Thursday, December 6th, 2018

Otoy previews OctaneRender 2018.1's Vectron and Spectron

Next update to GPU renderer to add new procedural 'uberprimitive' and volumetric lighting system.

Tuesday, August 14th, 2018

Appleseed renderer gets new native Maya plugin

Version 1.8 of the open-source physically based renderer also adds procedural objects, render-time instancing.

Tuesday, December 5th, 2017

cebas releases finalRender R4 for 3ds Max

Long-awaited physically accurate hybrid CPU/GPU renderer ships after six years in development.

Wednesday, September 20th, 2017

Videos: the best of Siggraph 2017's technical papers

See our pick of the show's hottest research - from cutting-edge fluid sims to ways to model tentacles.

Monday, June 19th, 2017

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Latest News

Inside the RenderHub 3D gallery with four standout artists

[Sponsored] RenderHub combines a 3D art gallery and marketplace with a supportive user community. Four artists explain what makes it special.

Saturday, July 12th, 2025

Tutorial: Cityscape Set Design, Volume 1: Modeling

Combine 2D and 3D workflows to create environments for games and movies with The Gnomon Workshop's new tutorial series.

Saturday, July 12th, 2025

Chaos backs the Blender Development Fund

Renderer developer's €30,000/year contribution to the open-source 3D app follows the release of the new official edition of V-Ray for Blender.

Friday, July 11th, 2025

Plastic Software releases Plasticity 2025.2

Check out the new features in this wide-ranging update to the NURBS modeler, including new physical materials and HDRI environments.

Thursday, July 10th, 2025

Procedural Anatomy for Houdini is out of beta

Much-anticipated tool creates KineFX-compatible muscle and skin simulation rigs for use in visual effects, animation and games.

Thursday, July 10th, 2025

KeyShot adds KeyShot Studio AI to KeyShot Studio 2025.2

New generative AI features in the renderer and visualization app run on your local machine, but may create copyright-infringing results.

Wednesday, July 9th, 2025

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