Reallusion ships Headshot 2.0
Reallusion has released Headshot 2.0, the latest version of its AI-assisted head-generation plugin for Character Creator, adding a new Mesh Mode for converting imported 3D models into CC4 characters.
The new toolset is designed to work with 3D scans as well as digital sculpts, and can cope with partial facial scans, using AI to reconstruct missing or damaged parts of the source model.
The plugin shipped alongside Character Creator 4.3, the latest update to the software.
An AI-driven tool for generating 3D head models from single source images
First released in 2019, Headshot is pitched as a one-click tool for generating a 3D head model from a single photograph of an actor, using AI techniques to fill in parts of the head not visible in the image.
Heads can be generated with 4,096 x 4,096px textures for use in close-ups, or with 1,024 x 1,024px textures and 3D hair, for use as crowd characters.
The model can be adjusted using Headshot Morph 1000+, a slider-driven system with over a thousand morphs controlling the overall shape of the head, and of the individual facial features.
New Mesh Mode converts 3D scans and sculpts into CC4 characters
To that, Headshot 2.0’s new Mesh mode makes it possible to convert imported 3D meshes into Character Creator 4 (CC4) characters.
Although Character Creator has its own built-in model import system, Reallusion pitches Headshot as “excel[ling] with severely flawed models” like raw 3D scans.
Models can be imported in OBJ or FBX format – although only FBX 2018 and earlier – as complete 3D characters, head models, or even partial heads.
The workflow supports humanoid characters – although the online documentation suggests that it works better with standard human heads – but not non-human creatures.
New brush-based toolset for adjusting facial geometry
The conversion process uses alignment points to identify facial landmarks: users can have Headhost position them automatically, or place up to 35 points manually.
Headshot generates any missing parts of the head, making it possible to import scans or sculpts with hair, or even hats, and have the plugin ignore those parts of the source model.
The resulting facial mesh can be edited manually using new Move, Smooth, Clone and Project brushes.
Once generated, the 3D head can be attached to a CC4 body for export, with the option to mask out parts of the face to avoid texture artefacts.
Price and system requirements
Headshot 2.0 is compatible with Character Creator 4+. A perpetual licence costs $199.
Character Creator itself is available for 64-bit Windows 7+. It costs $299.
Read more about Headshot on Reallusion’s website
Read more about Headshot 2.0’s new Mesh mode in the online documentation