Autodesk Labs’ Plugins of the Month tend to be for AutoCAD or Inventor, so it’s always a nice to see a more familiar software package. And, as a further bonus, this month’s plugin is designed to blow stuff up.
ExplodeGeometry is a 3ds Max plugin developed by Autodesk principal developer consultant Kevin Vandecar from a customer script developed by 3ds Max application engineer Louis Marcoux.
It enables a user to select one or more nodes in a 3ds Max scene and create ‘exploded’ geometry with “options to add modifiers to enhance the finished geometry to meet a variety of needs”.
As with all ADN plugins, it comes with source code, so you can see how it was created. No demo video, alas.
Download ExplodeGeometry from Autodesk Labs
Tags: 3ds max, ADN, autodesk, Autodesk Developer Network, Autodesk Labs, destruction, ExplodeGeometry, explosion, free, plugin
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