Pixologic has released ZBrush Compositor, a handy free plugin that connects ZBrush to Adobe’s Substance Painter or Marmoset’s Toolbag for texturing and lighting a sculpt, without the need to set up UVs.
The tool is based on the personal workflow of concept artist and sculptor Pablo Munoz Gomez, and was co-developed by Pixologic creative development manager Joseph Drust.
Texture and light ZBrush meshes without UVs in Substance Painter or Toolbag
ZBrush Compositor generates a series of renders in ZBrush with custom matcaps and settings, then uses these to set up a project in Substance Painter or a scene in Marmoset Toolbag.
Users can then texture or light a ZBrush sculpt in Substance Painter or Toolbag without the need to set up UVs, making it possible to work with meshes created using DynaMesh, Sculptris Pro or FiberMesh.
Marmoset – from whose newsletter we heard about ZBrush Compositor – also lists plugins linking Toolbag to other DCC apps in the Add-on Library on its site, including Blender, Megascans and Substance Designer.
System requirements and availability
ZBrush Compositor is available for ZBrush 2020, Marmoset Toolbag 3 and the standard edition of Substance Painter: it won’t work with the Steam edition. It’s a free download.
Download ZBrush Compositor from Pixologic’s ZBrush resources site
Find tutorials on installing and using ZBrush Compositor Pablo Munoz Gomez’s ZBrushGuides website.
Tags: Blender, digital sculpting, download, DyanMesh, FiberMesh, free, lighting, link, look development, Marmoset Toolbag, Megascans, Pablo Munoz Gomez, Pixologic, plugin, Sculptris Pro, Substance Designer, Substance Painter, system requirements, texture painting, texturing, UV free, UVs, ZBrush, ZBrush 2020, ZBrush Compositor
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