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Neoglyphic Entertainment releases NeoFur for Unity

Thursday, December 1st, 2016 | Posted by Jim Thacker


 
Neoglyphic Entertainment’s launch video for the Unreal Engine version of NeoFur, its real-time hair and fur system with support for physics forces and self-shadowing. The plugin is also now available in beta for Unity.

 
Originally posted on 5 August 2016. Scroll down for news of the commercial release.

Neoglyphic Entertainment has released a beta version of NeoFur, its real-time hair and fur system, for Unity.

Real-time ‘fuzzy surfaces’ with self-shadowing and physics support
Already available for Unreal Engine – for which it won one of Epic Games’ Unreal Dev Grants earlier this year – NeoFur creates fuzzy surfaces like hair and fur in real time.

The plugin uses a geometry shell rendering technique to create a “beautiful illusion of millions of strands of fur”. The demo video’s claims of “cinematic quality” are a bit hyperbolic, but it’s an attractive effect.

The technology is capable of dynamic self-shadowing, supports rim lighting and ambient occlusion, and comes with controls for strand colour, length and thickness.

Strands also have physics parameters like gravity and stiffness, and can be affected by a game engine’s native forces. There is also a custom level of detail system.

“Creating realistic fuzzy objects and surfaces has always been a difficult and time-consuming process,” said Epic Games CEO Tim Sweeney, speaking of the original UE4 version. “[NeoFur’s] performance is exemplary.”

 

 
Updated 1 December: Neofur for Unity is now shipping. The plugin is compatible with Unity 5.3.5 and above, running on Windows and Mac OS X.

Indie licences of the plugin cost $99. They’re for projects with budgets under $150k, and support Windows, MacOS, Android and iOS as build targets. Enterprise licences are priced on demand.

Neoglyphic also offers $19 Personal licences for learning and non-commercial work.

Read more about NeoFur on the product website

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