Allegorithmic has announced Substance Share, a new online repository through which users of its software will be able to share game assets, including materials in its Substance format, meshes, shaders and presets.
Initially a browser-based system, Substance Share will become available to users of Substance Live, the firm’s ‘rent to own’ scheme, at Siggraph 2015 later this month, then roll out publicly on 8 September 2015.
Integration with Allegorithmic’s Substance Designer and Substance Painter software is planned for the fall.
Read more about Substance Share on Allegorithmic’s website
Watch a (non-embeddable) preview video on Allegorithmic’s Facebook feed
Tags: Allegorithmic, browser based, free download, model, online, preset, shader, share, Siggraph 2015, Substance, Substance Designer, Substance Live, Substance Painter, Substance Share
Comments
You can follow any responses to this entry through the RSS 2.0 feed.