Updated: free OpenCL-based GPU-accelerated path tracing renderer now available in beta.
Tuesday, June 14th, 2016
Updated: free OpenCL-based GPU-accelerated path tracing renderer now available in beta.
Tuesday, June 14th, 2016
Updated, now shipping: Texturing app gets OpenSubdiv support; Arnold, V-Ray, Redshift and UE4 shaders; native Modo integration.
Thursday, December 3rd, 2015
Updated: See the new crowd sim and simulation slicing options, plus the new Principled PBR shader.
Monday, September 28th, 2015
Now shipping: Update adds an interesting new 'Take System'; improved tracking, sculpting and spline tools.
Wednesday, September 2nd, 2015
Update will let users simulate 20,000 AI-driven crowd characters in real time. New 3ds Max plugin coming too.
Wednesday, August 26th, 2015
Imagination Technologies' demo of graphics APIs draws 40,000 gnomes in real time on a PowerVR G6430 mobile GPU.
Wednesday, August 19th, 2015
See some neat work-in-progress tech for sculpting with adaptive topology, recorded at Siggraph 2015.
Tuesday, August 18th, 2015
See the best new work created in RealFlow: from water to huge sand sims - and even a zero-gravity egg.
Thursday, August 13th, 2015
IKinema's new technology aims to enable devs to build simple text and voice controls into tools like Maya.
Wednesday, August 12th, 2015
See the world's best new work created using the software, from Inside Out to Japanese animation.
Tuesday, August 11th, 2015
Videos: see all the new features in both apps, including new games functionality and new 3D text tools.
Tuesday, August 11th, 2015
New online platform will let game artists share their custom Substances, meshes and shaders.
Sunday, August 2nd, 2015
See the best CG work produced throughout the world this year: from indie shorts to medical animations.
Tuesday, July 28th, 2015