June 14, 2016
Updated: free OpenCL-based GPU-accelerated path tracing renderer now available in beta. Read More »
December 3, 2015
Updated, now shipping: Texturing app gets OpenSubdiv support; Arnold, V-Ray, Redshift and UE4 shaders; native Modo integration. Read More »
September 28, 2015
Updated: See the new crowd sim and simulation slicing options, plus the new Principled PBR shader. Read More »
September 2, 2015
Now shipping: Update adds an interesting new 'Take System'; improved tracking, sculpting and spline tools. Read More »
August 26, 2015
Update will let users simulate 20,000 AI-driven crowd characters in real time. New 3ds Max plugin coming too. Read More »
August 19, 2015
Imagination Technologies' demo of graphics APIs draws 40,000 gnomes in real time on a PowerVR G6430 mobile GPU. Read More »
August 18, 2015
See some neat work-in-progress tech for sculpting with adaptive topology, recorded at Siggraph 2015. Read More »
August 13, 2015
See the best new work created in RealFlow: from water to huge sand sims - and even a zero-gravity egg. Read More »
August 12, 2015
IKinema's new technology aims to enable devs to build simple text and voice controls into tools like Maya. Read More »
August 11, 2015
See the world's best new work created using the software, from Inside Out to Japanese animation. Read More »
August 11, 2015
Videos: see all the new features in both apps, including new games functionality and new 3D text tools. Read More »
August 2, 2015
New online platform will let game artists share their custom Substances, meshes and shaders. Read More »
July 28, 2015
See the best CG work produced throughout the world this year: from indie shorts to medical animations. Read More »
June 16, 2015
Watch our pick of the show's hottest research - from recreating fine skin details to simulating mayonnaise. Read More »