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AAA Studio cuts price of FurryBall by a third

Monday, May 19th, 2014 | Posted by Jim Thacker

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AAA Studio CEO Jan Tománek runs through FurryBall’s capabilities at Nvidia’s GPU Technology Conference earlier this year. The developer has just cut the price of the GPU-accelerated renderer by over a third.

AAA Studio has cut the price of FurryBall, its GPU-accelerated renderer for Maya and 3ds Max, by a third.

The cut brings the cost of a permanent licence of the software down from €959 (around $1,315) to €599 ($820), which includes the standalone renderer and both Maya and 3ds Max plugins.

According to a short statement on the company’s website: “Because we are aware of the [impact of] the economic crisis [on] the whole CGI industry, we decided to cut the prices drastically.”

Latest version and system requirements
Since we last reported on the software, AAA Studio has released version 4.7, which improves performance with HDRI lighting and displacement mapping.

FurryBall 4.7 is compatible with Maya 2010 or above and 3ds Max 2013 or above. You’ll need to be running a 64-bit Windows OS, and will need a fairly powerful Nvidia GPU to get the most out of it.

Read more about FurryBall on the AAA Studio website

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