Allegorithmic has released Substance Designer 3.5, a sizeable free upgrade to the games texturing tool, adding a new live link with Photoshop, improved 3D preview and a new troubleshooting system.
The software provides a non-destructive, node-based system for authoring lightweight procedural textures, or ‘substances’. Substances are supported in 3ds Max, Maya and Unity.
Photoshop files can now be loaded in Substance Designer’s graph, with individual layers in the PSD accessible as independent nodes. Any changes made in Photoshop are automatically transferred to Substance.
Version 3.5 also includes a new Profiler for troubleshooting jobs, which displays the computation time required by each node in the graph, enabling users to identify bottlenecks at a glance.
Finally, the real-time 3D preview now supports tesselation and multi-materials, giving users the option to assign separate materials to individual parts of a mesh, including both separate graphs and shaders.
Substance Designer 3.5 is available now for Windows XP and above and Mac OS X 10.6 and above. A new commercial licence costs $590.
Download the 30-day trial edition of Substance Designer 3.5 (Registration required)
Tags: 3ds max, games, live link, material, Maya, multi-material, Photoshop, preview, procedural, Profiler, PSD, shader, Substance, Substance Designer, Substance Designer 3.5, tesselation, texturing, troubleshooting, Unity