July 4, 2022
Check out the new features in this sizeable update to the USD-native shot layout and look dev solution. Read More »
March 30, 2022
3D modelling and animation app gets new Blue Pencil annotation toolset, plus updates to Boolean modelling, retopology and Bifrost. Read More »
August 3, 2021
Neat new plugin adds realistic dynamics to machines, muscles, cloth and hair in the Maya viewport. Read More »
July 29, 2021
3D animation software gets new global search feature, tools for authoring interactive tutorials, and updates to the deformer system. Read More »
March 7, 2021
Get this neat toon-shaded 3D character based on Reimu Hakurei from the Touhou Project games. Read More »
May 28, 2020
Latest update to the 3D software improves workflow in the Outliner, and adds new Target Weld options. Read More »
August 9, 2019
Gaseous fluid simulator gets new multiview option for the GPU viewport, more controls for Turbulence Noise. Read More »
July 30, 2019
Big update introduces new visual programming system for physics simulations, with new fire, smoke and snow solvers. Read More »
June 13, 2019
Maya crowd simulation tool now supports a wider range of character rigs for crowd agents. Viewport and rendering performance improved. Read More »
January 15, 2019
Both get improved Viewport 2.0 performance; Maya gets cached playback for animation previews. Read More »
September 10, 2018
Non-commercial edition gets new 'live rendering' workflow, lighting tech used on movies like Coco. Read More »
July 20, 2018
Powerful Maya fur and feathers plugin gets new Braids geometry type, support for layered grooms, option to scatter points on fibres. Read More »
September 14, 2017
Big update adds hybrid CPU/GPU rendering; V-Ray materials and lights work directly in Viewport 2.0. Read More »
July 25, 2017
Viewport 2.0 becomes the primary viewport; new features added to the MASH motion graphics and Bifröst fluid simulation toolsets. Read More »
March 3, 2017
Sizeable update to Maya adds new motion graphics, animation, hair grooming and fluid simulation tools. Read More »
February 24, 2017
Cut-down version of Maya for game artists gets revamped UV Editor, new Bake Deformer tool, updates to Viewport 2.0. Read More »
July 30, 2016
Big update to Maya hair plugin to add full GPU support, powerful grooming and sculpting options. Read More »
July 26, 2016
Videos: Games-focused edition of Maya gets animation Time Editor, UI and workflow enhancements. Read More »
July 25, 2016
Update adds new clip-based Time Editor, more XGen and Bifrost simulation options. Arnold now installed by default, not mental ray. Read More »
March 14, 2016
Maya crowd simulation tool to get new jump system for actors, plus tech developed for use on Ant-Man. Read More »