Unreal Engine

IKinema announces LiveAction 2

Real-time tool for streaming, cleaning and retargeting mocap data gets built-in full-body rig editor.

Friday, March 11th, 2016

Graphine releases Granite SDK 3.0

Update to UE4 texture-streaming system lifts restrictions on layered textures, halves processor usage.

Wednesday, January 6th, 2016

The Foundry ships Mari 3

Updated, now shipping: Texturing app gets OpenSubdiv support; Arnold, V-Ray, Redshift and UE4 shaders; native Modo integration.

Thursday, December 3rd, 2015

Quixel ships Quixel Suite 2.0

Updated, now shipping: Games texturing toolkit gets powerful 3D painting and map baking options. See the new features in action here.

Monday, November 30th, 2015