Pricing for the game engine's mobile add-ons cut from $400 to nothing if you're an indie developer.
Tuesday, May 21st, 2013
Pricing for the game engine's mobile add-ons cut from $400 to nothing if you're an indie developer.
Tuesday, May 21st, 2013
Take a break from AAA titles with this short, sweet reminder of how well Unity puts the fizz in indie games.
Thursday, April 18th, 2013
Preview data from its inertial mocap systems directly on a character, rather than importing FBX files.
Friday, April 12th, 2013
Free update to the texturing tool adds live link to Photoshop, new graph profiler, better 3D preview.
Friday, March 29th, 2013
New Unity add-on lets developers access Mixamo's motion library from directly within the software.
Friday, January 25th, 2013
It really is bigger inside than it is outside, thanks to some nifty work in Blender, Unity and the Vuforia SDK.
Friday, December 28th, 2012
Identical to the full $590 edition, but intended for non-commercial use by hobbyists and games modders.
Thursday, December 20th, 2012
Normal mapping toolkit gets new image-editing controls, faster algorithms, 15 built-in grunge maps.
Thursday, December 6th, 2012
Developer's 'biggest release to date' adds Mecanim character animation system, support for DirectX 11.
Thursday, November 15th, 2012
New games mesh-decimation tool generates LODs preserving your normals and texture co-ordinates.
Thursday, October 11th, 2012
Teck Lee Tan's intriguing free tool creates surface fluid flow patterns with only a few brush strokes.
Wednesday, October 3rd, 2012
Updated - now shipping: games texturing tool gets new bitmap paint system and batching capabilities.
Wednesday, August 22nd, 2012
John Carmack-backed $300 VR device smashes its campaign target within one day of crowd funding.
Thursday, August 2nd, 2012