Updated: Scan-based figures work in 3ds Max, Cinema 4D, Maya - and now Blender, Unity, Unreal Engine.
Sunday, November 12th, 2017
Updated: Scan-based figures work in 3ds Max, Cinema 4D, Maya - and now Blender, Unity, Unreal Engine.
Sunday, November 12th, 2017
Real-time animation tool gets particle add-on based on tech for Substance Painter particle brushes.
Thursday, November 2nd, 2017
Update to the tree-generation tool adds PBR support; new modelling, animation and export options. Price of a perpetual licence down $500.
Thursday, October 26th, 2017
Now shipping: innovative new tool aims to rethink rigging and animation for artists, not engineers. Check out the feature set here.
Wednesday, October 25th, 2017
Now shipping: update adds 'direct roundtrip' workflow with 3ds Max and Maya; new lightmapping and particles options.
Thursday, October 12th, 2017
Support for the augmented reality tech for Android phones also due in Unreal Engine 4.18 next month.
Friday, September 1st, 2017
Master best practices for capturing real-time assets for games with this detailed, practical 96-page guide.
Sunday, August 13th, 2017
Powerful 3D city-generation software used on Independence Day 2 gets new measurement and building customisation toolsets.
Wednesday, August 9th, 2017
Amazing new VR toolset lets artists stream complex VFX assets into game engines via point clouds.
Tuesday, August 8th, 2017
3D texture painting app gets new Anchor Points system for creating smart multi-layer materials, free live linking plugin to Unity.
Sunday, July 30th, 2017
Update to game engine adds new cinematics tools, improved sprite editing, particles and animation.
Wednesday, July 12th, 2017
Neat Unity add-on removes baked-in lighting from textures generated using photogrammetry software.
Tuesday, July 11th, 2017
Watch 30 minutes of footage of the Timeline editor, Cinemachine 2.0 procedural camera system, and 16K video recorder.
Wednesday, June 28th, 2017