Low-cost full-body mocap system based around HTC Vive hardware gets new 'system health tracker' to monitor data quality automatically.
Monday, April 8th, 2019
Low-cost full-body mocap system based around HTC Vive hardware gets new 'system health tracker' to monitor data quality automatically.
Monday, April 8th, 2019
Game engine gets support for real-time ray tracing on Nvidia GPUs, plus new animation and virtual production tools.
Wednesday, April 3rd, 2019
Major update to the 3D software adds new GPU render engine, animation layers, first step towards Houdini-like procedural workflows.
Wednesday, March 27th, 2019
New plugin to let users buy moves recorded by top Hollywood mocap studios within Maya for $3-6 each.
Friday, March 22nd, 2019
Support for Nvidia RTX hardware-accelerated ray tracing provides 'up to 7.5x' rendering speed boost.
Tuesday, March 19th, 2019
New tech demo is a 'first attempt' at rendering photorealistic real-time characters in the game engine.
Tuesday, March 19th, 2019
Nvidia's new Turing GPU offers the power of a workstation card at a lower price. Jason Lewis puts it through his real-world 3D tests.
Monday, March 18th, 2019
New After Effects and Jira Bridge plugins for the production tracking system due out at GDC next week.
Tuesday, March 12th, 2019
Jason Lewis tests AMD's latest workstation graphics card against two of the competing Nvidia GPUs.
Thursday, February 14th, 2019
Get Unity Technologies' new free library of real-world automotive materials, from chrome to car paint.
Monday, February 11th, 2019
Tree-creation software gets new toolset for blending meshes captured via photogrammetry into its procedurally generated trees.
Thursday, January 17th, 2019
Updated with a new batch of winter offers: save money on CG software and resources with these deals.
Friday, December 21st, 2018
Update adds support for nested prefabs, new particle and terrain tools. Visual Effect Graph and GPU lightmapper out as tech previews.
Thursday, December 13th, 2018