Frederic Durand's Direct Illumination in Maya and mental ray offers an advanced guide to CG lighting tools.
Monday, March 17th, 2014
Frederic Durand's Direct Illumination in Maya and mental ray offers an advanced guide to CG lighting tools.
Monday, March 17th, 2014
Garrett Fry's new DVD, Advanced 3D Matte Painting Techniques, offers 10 hours of advanced instruction.
Wednesday, March 12th, 2014
The Making of 'Totem' sets out how the magazine illustration was created in ZBrush, Maya and SpeedTree.
Wednesday, January 22nd, 2014
Games veteran Andras Kavalecz's 3D Look Development in Modo explores asset creation from start to finish.
Friday, December 20th, 2013
Disney veteran Frederic Durand's Light and Shadow shows that good lighting is about more than just lights.
Monday, December 16th, 2013
Blizzard artist Dominic Qwek's ground-breaking tutorial reveals how to sculpt and render fine skin details.
Wednesday, November 6th, 2013
Eric Keller's latest tutorial provides a complete eight-hour video guide to Maya's key toolsets.
Monday, September 9th, 2013
Sculpting a Stylized Character shows how Weta's David Meng creates a practical sculpt of an orang-utan.
Tuesday, July 30th, 2013
Three-hour training video by Blizzard concept artist Joe Peterson explores how to create cool, realistic mechs.
Thursday, May 2nd, 2013
Latest entries in Charles Hu's Anatomy Workshop series cover skeletal structure, anatomy of the head and torso.
Monday, April 8th, 2013
Speakers at the event, held in LA from 27-28 April, range from Iain McCaig to Pixar's Mike Makarewicz.
Thursday, April 4th, 2013
The industry veteran provides his character-painting tips, and reveals what's hot in Mari 2.0.
Wednesday, March 27th, 2013
V-Ray Fundamentals: Materials, Lights and Linear Workflow offers complete guide to real-world work.
Thursday, November 15th, 2012