New Skylight Illumination from IBL option lets mental ray render scenes using an environment map properly
Tuesday, March 19th, 2013
New Skylight Illumination from IBL option lets mental ray render scenes using an environment map properly
Tuesday, March 19th, 2013
But unlike previous sneak peeks, the menu options are blurred out in the video. Post your guesses here.
Friday, March 8th, 2013
Watch the new resurfacing workflow, including a new Quad Draw tool like that in digitalRaster's NEX plugin.
Thursday, March 7th, 2013
Watch the tool in use to switch between camera views and trim and sequence animation clips.
Thursday, February 28th, 2013
'Will it be in 3ds Max 2014?' teaser video shows improved performance on multi-million-poly scenes
Thursday, February 28th, 2013
Features lined up for future releases include Alembic and deep image support, metaballs, new materials.
Tuesday, November 6th, 2012
Speed difference between iray and mental ray in 3ds Max 2013 is 'amazing', claims artist Juan Gea.
Thursday, April 5th, 2012
See character animation controllers in use on non-character objects, and funky viewport depth of field effects.
Wednesday, March 14th, 2012
See the Grab Viewport command outperforming a software render when creating a preview animation.
Thursday, March 8th, 2012
New video shows real-time simulation of rigid bodies and mCloth - but is it GPU-accelerated?
Tuesday, March 6th, 2012
Updated: now with an actual video showing data transfer between Max and Maya as well as MotionBuilder.
Monday, March 5th, 2012
'Best interop with After Effects just got better' claims blog post for latest seven-minute preview video.
Thursday, February 23rd, 2012
New object type to offer faster, more controllable deformations on heavy multi-million-polygon meshes?
Thursday, February 16th, 2012