Update to the particle plugin to add fluids, XPresso integration, full multi-threading. Check 'em all out here.
Friday, May 10th, 2013
Update to the particle plugin to add fluids, XPresso integration, full multi-threading. Check 'em all out here.
Friday, May 10th, 2013
Jean-Francois Gallant's new script unifies particle, cloth and fluid sims - and even pasta simulation.
Thursday, May 2nd, 2013
Interesting new 'particle reflow' tool helps users layer small sims from many sources to create bigger ones.
Wednesday, May 1st, 2013
See impressive real-time liquids simulated using tech from future releases of Nvidia's physics engine.
Monday, April 22nd, 2013
Latest outing for the game engine shows physically based materials and some very nice HDR reflections.
Monday, April 1st, 2013
Watch demos of the new camera sequencer, ICE and Syflex options - and lots of videos about CrowdFX.
Wednesday, March 27th, 2013
Watch videos of the new crowd system, mParticles, Perspective Match and pan and zoom tools.
Tuesday, March 26th, 2013
New particles and dynamics tools, better sculpting workflows: read our full guide to the highlights here.
Tuesday, March 26th, 2013
Now shipping: After Effects physics engine gets cool new simulation tools, including basic soft bodies.
Thursday, February 21st, 2013
See the new APEX Turbulence system in use to create swirly effects for the free-to-play mech shooter.
Thursday, January 31st, 2013
Watch hair being rendered in Square Enix's next-gen game engine - including a rather odd demo of a beard.
Monday, January 28th, 2013
Autodesk's Louis Marcoux posts an hour of new video training on creating believable destruction.
Monday, January 14th, 2013
See what the Arnold renderer can do even outside big VFX studios with this 250-million-particle 3D fractal.
Monday, January 7th, 2013