Read our pick of the 5 key changes to the open-source 3D software, from faster renders in Cycles to new procedural modelling nodes.
Wednesday, March 9th, 2022
Read our pick of the 5 key changes to the open-source 3D software, from faster renders in Cycles to new procedural modelling nodes.
Wednesday, March 9th, 2022
Major update to the Maya crowd simulation software lets users interact with Golaem simulations inside Unreal Engine in real time.
Thursday, November 4th, 2021
Maya's multiphysics plugin now lets you adjust properties interactively, and see the results in real time.
Tuesday, August 10th, 2021
GPU-based tool for sculpting animation caches gets initial support for Alembic, plus option to use procedural textures as alphas.
Tuesday, May 11th, 2021
Free GPU-based sculpting tool's new modifier stack will deform high-res meshes in near-real time.
Wednesday, October 28th, 2020
New force tuning option in the fluid simulation app lets users 'mask' forces to control sims precisely.
Thursday, September 24th, 2020
Latest update to the open-source 3D app brings major changes to sculpting, rendering and simulation.
Tuesday, September 1st, 2020
Read our run-down of the key new features in the game engine, from better ray tracing to AI-driven character posing.
Thursday, July 23rd, 2020
Latest free build of Otoy's new tool for sculpting animation caches speeds up playback 'about 10x' and adds a readymade toon material.
Friday, July 17th, 2020
Sizeable update to the multiphysics plugin adds new scene geometry queries, better Alembic support.
Tuesday, July 14th, 2020
Check out the new features in the 3D modelling and animation tool, including new interactive extrusion and texture baking workflows.
Wednesday, June 3rd, 2020
Maya crowd simulation tool gets new USD procedural plugin, plus morphology variation for crowd characters, skinned animated fur.
Friday, April 3rd, 2020
Major update to the Cinema 4D edition of the Cycles renderer adds GPU ray racing and custom AOVs.
Wednesday, April 1st, 2020