Nifty work from Tangent Animation makes Cycles a Hydra delegate in Houdini's Solaris look dev toolset.
Thursday, July 2nd, 2020
Nifty work from Tangent Animation makes Cycles a Hydra delegate in Houdini's Solaris look dev toolset.
Thursday, July 2nd, 2020
See how AMD's flagship 64-core workstation CPU performs in Jason Lewis's real-world CG benchmarks.
Thursday, May 28th, 2020
3D animation and rendering app gets new GI system, improved SSS and hair shading, and support for Disney's Partio particles library.
Friday, April 24th, 2020
Maya crowd simulation tool gets new USD procedural plugin, plus morphology variation for crowd characters, skinned animated fur.
Friday, April 3rd, 2020
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Wednesday, March 18th, 2020
Major update to Houdini adds new look dev and layout system Solaris, USD-native renderer Karma, new modelling and simulation tools.
Wednesday, November 27th, 2019
Update extends the 3D texturing app's procedural materials system, adds V-Ray and 3Delight shaders, and streamlines the node graph.
Wednesday, November 6th, 2019
Get the hair and fur plugin and its Arnold, RenderMan and V-Ray shaders from Epic Games for free.
Thursday, October 24th, 2019
Sizeable update to the Maya fur and feathers plugin adds support for Alembic and OpenColorIO, plus new volumetric hair guide model.
Wednesday, August 21st, 2019
Update to the renderer adds initial support for OSL and OpenVDB in Arnold GPU, plus new Clip Geo shader for rendering cutaways.
Wednesday, July 31st, 2019
Production renderer gets new Mari integration plugin, hdPrman plugin to render USD files, PxrCurvature for creating edge wear effects.
Monday, July 29th, 2019
Maya crowd animation software gets standalone crowd layout tool, plus new live link plugin for round-tripping shots to Unreal Engine.
Tuesday, July 23rd, 2019
'Complete rewrite' of the free Maya Substance plugin adds support for 8K textures, numerical output, Python scripting.
Friday, July 19th, 2019