June 2, 2023
Check out the new features in the heavyweight production renderer, including full support for the new AI denoiser inside RenderMan XPU. Read More »
April 18, 2023
Heavyweight VFX and animation renderer now includes Pixar's own AI-trained denoiser. Sizeable update to RenderMan XPU, too. Read More »
June 30, 2021
Long-awaited update includes new hybrid CPU/GPU rendering mode. See all the new features here. Read More »
November 3, 2020
Update to the production renderer adds new motion blur algorithm for volumes, and improves support for Houdini's Solaris layout toolset. Read More »
May 15, 2019
Jason Lewis puts this powerful 3D workstation through a battery of real-world DCC benchmark tests. Read More »
May 9, 2019
Update adds support for live displacement editing, SIMD acceleration for OSL. Houdini integration "completely rewritten". Read More »
September 10, 2018
Non-commercial edition gets new 'live rendering' workflow, lighting tech used on movies like Coco. Read More »
February 23, 2016
'Game-changing' update to renderer will feature GPU-accelerated Denoise, OSL support, new materials and lighting workflows. Read More »
November 20, 2013
Maya version of the renderer gets improved relighting workflow, geometric area lights, better SSS. Read More »
October 8, 2012
Both feature improved instancing, photon mapping and volumetrics; price of Studio edition cut by $700. Read More »
June 15, 2012
Version 4.0 to be merged with RenderMan for Maya, forming a single $1,300 embedded renderer. Read More »