Check out the new features in the production renderer, including tiled denoising, and support for the new versions of Maya and Houdini.
Thursday, December 19th, 2024
Check out the new features in the production renderer, including tiled denoising, and support for the new versions of Maya and Houdini.
Thursday, December 19th, 2024
Check out the new features in the heavyweight production renderer, including new compositing modes in the Stylized Looks NPR toolset.
Friday, June 30th, 2023
Heavyweight VFX and animation renderer now includes Pixar's own AI-trained denoiser. Sizeable update to RenderMan XPU, too.
Tuesday, April 18th, 2023
Long-awaited update includes new hybrid CPU/GPU rendering mode. See all the new features here.
Wednesday, June 30th, 2021
Update to the production renderer adds new motion blur algorithm for volumes, and improves support for Houdini's Solaris layout toolset.
Tuesday, November 3rd, 2020
Jason Lewis puts this powerful 3D workstation through a battery of real-world DCC benchmark tests.
Wednesday, May 15th, 2019
Update adds support for live displacement editing, SIMD acceleration for OSL. Houdini integration "completely rewritten".
Thursday, May 9th, 2019
Non-commercial edition gets new 'live rendering' workflow, lighting tech used on movies like Coco.
Monday, September 10th, 2018
'Game-changing' update to renderer will feature GPU-accelerated Denoise, OSL support, new materials and lighting workflows.
Tuesday, February 23rd, 2016
Maya version of the renderer gets improved relighting workflow, geometric area lights, better SSS.
Wednesday, November 20th, 2013
Both feature improved instancing, photon mapping and volumetrics; price of Studio edition cut by $700.
Monday, October 8th, 2012
Version 4.0 to be merged with RenderMan for Maya, forming a single $1,300 embedded renderer.
Friday, June 15th, 2012