Videos: Digital nature tools get new hybrid GPU renderer, heightfield terrains, improved export options.
Friday, November 4th, 2016
Videos: Digital nature tools get new hybrid GPU renderer, heightfield terrains, improved export options.
Friday, November 4th, 2016
OpenCL-based GPU render engine will be integrated into Cinema 4D over the next few release cycles.
Monday, October 31st, 2016
Video: See the teaser for the real-time visualisation tool. No feature list, but it's out next week.
Thursday, October 27th, 2016
Naughty Dog's Christophe Desse explains how to use the renderer in production at Gnomon tomorrow. Watch free online.
Wednesday, October 26th, 2016
Videos: Big new update revamps MeshFusion, adds new procedural modelling and auto retopology options. See them all in action here.
Thursday, October 13th, 2016
New Interactive LightMix system lets users relight scenes without re-rendering; VFB now supports post effects and LUTs.
Tuesday, October 11th, 2016
Get up and running with the GPU based renderer with Christophe Desse's complete four-hour video.
Monday, October 10th, 2016
Next week's update to the all-round 3D software to add schematic-free Booleans, extended procedural modelling, auto retopology system.
Thursday, October 6th, 2016
Updated with details of the full feature set: check out which tools are included in the new $150 edition of ZBrush - and what isn't.
Friday, September 30th, 2016
Past Rodeo FX environment lead Jeremy Boissinot breaks down his workflow on Jack the Giant Slayer.
Wednesday, September 28th, 2016
Now shipping: JokerMartini and Boomer Labs' node graph editor simplifies scene setup for assembly and rendering.
Tuesday, September 13th, 2016
New features in varied update range from Alembic support to the option to paint meshes inside the VR Editor.
Thursday, September 8th, 2016
Aidy Burrows' free shader set-up mimics UE4's physically based shading in the Blender viewport.
Tuesday, August 30th, 2016