Check out the feature set for the new, not-quite-PBR real-time render engine due in Blender 2.8 this year.
Friday, March 24th, 2017
Check out the feature set for the new, not-quite-PBR real-time render engine due in Blender 2.8 this year.
Friday, March 24th, 2017
Max 2018 to include a limited-use version of Arnold in place of Iray or Mental Ray when it ships this April.
Friday, March 24th, 2017
Master advanced workflows like deep compositing with Psyop veteran Robby Branham's detailed four-hour tutorial.
Sunday, March 19th, 2017
VFX-friendly paint app gets new roto tools, updates to the Puppy Ray renderer. Price now under $50.
Friday, March 17th, 2017
Buyout of Deadline and Krakatoa developer will bolster Amazon Web Services' cloud rendering offerings.
Wednesday, March 8th, 2017
Nuke edition of the renderer gets support for volumetrics, render denoising, Adaptive Lights system.
Thursday, March 2nd, 2017
Master lighting and rendering in Arnold with this complete primer from The Mill's Robert Chapman.
Sunday, February 26th, 2017
Open source C# engine from firm behind Final Fantasy XV's render tech to go commercial in April.
Friday, February 24th, 2017
Handy Maya plugin for streamlining look dev workflow can now control Redshift lens shaders from within the VPR window.
Friday, February 24th, 2017
New update improves speed of Blender's Cycles renderer over 10x on shots with motion blur and hair.
Tuesday, February 14th, 2017
New version of advanced, renderer agnostic frame buffer tool for 3ds Max now available as freeware.
Monday, February 13th, 2017
Visit Epic Games' free two-hour masterclass at Gnomon's LA campus next Friday, 3 February. Watch online for free.
Friday, January 27th, 2017
Updated: Psyop's open-source tech for pulling mattes from Arnold renders now works with Fusion as well as Nuke.
Monday, January 23rd, 2017