Free physically based GPU renderer gets support for Blender 2.82's new smoke and fire sims.
Monday, February 17th, 2020
Free physically based GPU renderer gets support for Blender 2.82's new smoke and fire sims.
Monday, February 17th, 2020
Significant update overhauls Blender's simulation tools and adds support for UDIMs and USD export.
Friday, February 14th, 2020
Get Autodesk's handy free set of Maya modelling, layout and rigging add-ons, including 11 new tools.
Wednesday, February 5th, 2020
Strings-free dev grant will be used to improve the open-source game engine's rendering capabilities.
Tuesday, February 4th, 2020
Optimised version of Blender's Cycles engine makes rendering "up to 4x faster" on Nvidia RTX GPUs.
Tuesday, January 21st, 2020
Reallusion makes plugin originally priced at $1,490 free to artists earning less than $100,000/year.
Monday, January 20th, 2020
Updated: Create, shade and render particle effects via higx's versatile BlinkScript-based point renderer.
Monday, January 6th, 2020
Shot layout and look dev tool gets new firefly filtering system, better handling of Light Path Expressions.
Friday, December 27th, 2019
Long-awaited GPU rendering system Arnold GPU now out of beta and ready for production use. Subs prices down for single users.
Thursday, December 12th, 2019
Varied update adds support for simulations in cached playback; new retopology and rigging tools.
Thursday, December 12th, 2019
Update adds support for Redshift materials within the node-based material system, and restores the option to view help files offline.
Thursday, December 5th, 2019
Save money this month with these great seasonal deals on CG software, hardware and assets.
Friday, November 29th, 2019
Performance-focused update adds new 2.5D displacement system, improves rendering of caustics.
Thursday, November 28th, 2019