Improve your skills in designing, sculpting and texturing 3D characters with The Gnomon Workshop's detailed tutorial.
Monday, May 19th, 2025
Improve your skills in designing, sculpting and texturing 3D characters with The Gnomon Workshop's detailed tutorial.
Monday, May 19th, 2025
V-Ray 7.1 update makes 3,000+ scanned real-world materials accessible via the Cosmos browser, available to all V-Ray subscribers.
Wednesday, May 14th, 2025
[Sponsored] Online render farm iRender explains why its flexible solutions unlock the full potential of GPU rendering with Redshift.
Wednesday, May 14th, 2025
VFX artist Rob Dickinson's handy add-on fixes artefacts in 3D scans and models in one click. Check out the new features in version 2.0.
Thursday, May 8th, 2025
How does HP's rackable graphics workstation compare to a desktop system in real-world rendering and CG tests? Jason Lewis finds out.
Tuesday, May 6th, 2025
New version of the veteran graphics benchmark for testing workstations reflects recent changes to CG software and industry pipelines.
Monday, May 5th, 2025
Significant update to the real-time visualization software adds AI render upscaling, ray traced water and fog, and new pricing and licensing.
Thursday, May 1st, 2025
New real-time design exploration and visualization plugin lets users generate ray traced 4K renders inside the 3D modeling software.
Thursday, May 1st, 2025
Real-time renderer gets support for light linking, lens effects, and Shader Execution Reordering on NVIDIA GPUs. See all the new features.
Wednesday, April 30th, 2025
See the key features in the game engine and real-time renderer, from better 3D water to Variable Rate Shading and Deferred+ rendering.
Friday, April 25th, 2025
Update to the renderer adds over 3,100 Chaos Scans materials to the Cosmos library, and improves DoF and volumetric effects.
Thursday, April 24th, 2025
Argentum Studio's in-house tool simplifies the process of lighting and rendering hair and fur in Unreal Engine 5.5. Free for a month.
Tuesday, April 22nd, 2025
Updated: free version of the real-time volumetric effects tool for games and virtual production is now available for Houdini as well as Unreal Engine.
Friday, April 18th, 2025