Read our pick of the features in the public beta, from the new LightMix system to out-of-core rendering.
Tuesday, May 5th, 2020
Read our pick of the features in the public beta, from the new LightMix system to out-of-core rendering.
Tuesday, May 5th, 2020
See the new features coming up in this major update to the renderer, like the beautiful new sky model.
Friday, May 1st, 2020
Major stable release of the GPU renderer adds RTX acceleration, improved SSS and hair shading.
Tuesday, April 28th, 2020
Relive the greatest V-Ray games projects with Chaos Group's first dedicated cinematics reel in years.
Friday, April 24th, 2020
Cinema 4D real-time render engine to get support for particle rendering and SSS - and a new Maya edition.
Saturday, April 18th, 2020
Major update to the Cinema 4D edition of the Cycles renderer adds GPU ray racing and custom AOVs.
Wednesday, April 1st, 2020
Production renderer and look dev suite gets OpenColorIO support, USD export, Open Image Denoise.
Friday, March 27th, 2020
New free edition of the 3ds Max production renderer lacks hybrid CPU/GPU and network rendering, but can be used commercially.
Wednesday, March 25th, 2020
Open-source renderer gets support for glTF export, triplanar mapping. Blender plugin supports some Cycles light settings.
Monday, March 23rd, 2020
Material authoring tool gets new export window with presets for UE4, Unity and common renderers.
Friday, March 13th, 2020
Free physically based GPU renderer gets support for Blender 2.82's new smoke and fire sims.
Monday, February 17th, 2020
Optimised version of Blender's Cycles engine makes rendering "up to 4x faster" on Nvidia RTX GPUs.
Tuesday, January 21st, 2020
GPU renderer gets updated RTX acceleration, new spectral sky and daylight system, ACES support.
Tuesday, December 3rd, 2019