'Really real-time' physically based renderer gets support for 360° spherical and overscan rendering.
Friday, June 21st, 2019
'Really real-time' physically based renderer gets support for 360° spherical and overscan rendering.
Friday, June 21st, 2019
Renderer gets new toon shader, debug shading, memory tracking tools, and updates to V-Ray GPU.
Wednesday, June 5th, 2019
Renderer gets V-Ray GPU updates, Cryptomatte support for VRayProxy, and new memory tracking system.
Monday, May 13th, 2019
Update adds support for live displacement editing, SIMD acceleration for OSL. Houdini integration "completely rewritten".
Thursday, May 9th, 2019
Free GPU renderer gets support for AI denoising, adaptive sampling, hair rendering. New versions for 3ds Max & Maya, too.
Wednesday, April 10th, 2019
3ds Max renderer adds Intel's CPU-based Open Image Denoise system, plus support for Nvidia RTX cards in the OptiX GPU denoiser.
Wednesday, April 10th, 2019
Cinema 4D developer acquires the well-regarded GPU production renderer. We assess what the buyout will mean for CG artists.
Tuesday, April 9th, 2019
Check out the new features in Insydium's Cinema 4D version of Blender's Cycles render engine.
Monday, April 8th, 2019
See the updated feature lists for versions 2019.1 and 2019.2 of the GPU renderer. First preview of 2019.1 available now.
Tuesday, March 26th, 2019
Open-source game engine gets new Boolean modelling system, soft body dynamics, plus revamped 2D and 3D animation toolsets.
Thursday, March 14th, 2019
Open-source physically based renderer gets new denoiser, plus option to pause and resume renders via the Blender plugin.
Monday, January 21st, 2019
New optimised version of Cycles renders up to 2.4x faster than standard Blender on CUDA GPUs.
Monday, January 7th, 2019
See beautiful semi-abstract effects created in the Cinema 4D particle tool and rendered in Cycles 4D.
Tuesday, December 18th, 2018