Workflow-focused update revamps the Tab menu; adds GPU support and mask input for Smart Vectors.
Tuesday, July 17th, 2018
Workflow-focused update revamps the Tab menu; adds GPU support and mask input for Smart Vectors.
Tuesday, July 17th, 2018
New features include OpenVDB, FumeFX and Phoenix FD support, better interoperability with V-Ray.
Tuesday, June 26th, 2018
Now officially live. Create texture maps and GLSL shader code with Braindistrict's neat online service.
Thursday, June 21st, 2018
Now shipping: Next big update to the renderer officially launches. See the key features and price changes here.
Tuesday, May 22nd, 2018
Quixel's intuitive tool for blending scanned materials now out in beta. Free to Megascans subscribers.
Friday, May 18th, 2018
Video: see the new toon shader coming up in the next major update to the Maya edition of the renderer.
Friday, May 4th, 2018
Check out all the new features of the upcoming release, plus a demo of volume rendering on the GPU.
Friday, May 4th, 2018
Now shipping. Check out all the new features in this varied update to the fluid flow-based paint tool.
Tuesday, May 1st, 2018
Updated: new service aims to let users run a full VFX studio via a web browser. Pricing now revealed.
Monday, April 30th, 2018
Now available: big update to the real-time toolkit adds scores of new features for rendering, texture baking and the Marmoset Viewer.
Thursday, April 26th, 2018
Now available: optical mocap firm's utility software gets SDI support, custom skeleton solving, plus live link to stream data directly to UE4.
Thursday, April 26th, 2018
Promising landscape generation tool gets new scale controls for erosion, better user control over soil, rain and snow distribution.
Wednesday, April 18th, 2018
Interesting new app based on Mischief's ADF technology will be free on Steam in early access.
Thursday, April 12th, 2018