New version of the tree-creation tech lets users generate variant trees and animation inside Clarisse.
Thursday, January 17th, 2019
New version of the tree-creation tech lets users generate variant trees and animation inside Clarisse.
Thursday, January 17th, 2019
Hotly tipped real-time Cinema 4D PBR render engine gets first paid release. Version 1.0 due next year.
Monday, December 17th, 2018
Update adds support for nested prefabs, new particle and terrain tools. Visual Effect Graph and GPU lightmapper out as tech previews.
Thursday, December 13th, 2018
Update to real-time visualisation tool integrates BIMobject's online library of free 3D furniture models.
Wednesday, December 5th, 2018
Online changelog suggests that they're both just bugfixes on the way to Maya and Maya LT 2019.
Friday, November 30th, 2018
Long-awaited major update to the GPU renderer adds the Brigade path tracing engine, AI denoising, light linking, new ubermaterial.
Thursday, November 22nd, 2018
Mocha Pro now has 360° tracking tool Mocha VR; Continuum gets 2D particle system particleIllusion.
Thursday, November 15th, 2018
Latest card in Nvidia's new range of 'ray tracing ready' GPUs has similar price to the old Quadro P4000.
Wednesday, November 14th, 2018
New app converts scenes created in other editions of V-Ray for use in UE4, also baking out V-Ray lights.
Friday, November 9th, 2018
Update adds node-based material editor, new skin and hair shaders, automated conversion of C4D and V-Ray materials.
Monday, November 5th, 2018
Now shipping: see videos of the new GPU rendering features and the new hair and toon shaders.
Friday, October 26th, 2018
See Unity's new framework for authoring complex GPU-driven FX and nifty 'synthetic director' system.
Thursday, October 25th, 2018
Update adds depth passes for native 3D layers, new expressions engine, new Lumetri Color controls.
Monday, October 15th, 2018