Updated: October 2019 release adds support for additive layers to the unconventional animation tool.
Tuesday, October 29th, 2019
Updated: October 2019 release adds support for additive layers to the unconventional animation tool.
Tuesday, October 29th, 2019
3D clothing design tool gets support for GPU simulation, new brush-based subdivision system.
Friday, October 11th, 2019
See previews of a neat update to Content-Aware Fill and Character Animator's new keyframe system.
Thursday, October 3rd, 2019
See details of the new features coming to the game engine across Unity 2020.1, 2020.2 and 2020.3
Friday, September 27th, 2019
Check out our handy run-down of the new simulation, graphics and AR tools announced at this week's Unity user event.
Wednesday, September 25th, 2019
iClone gets batch rendering and support for IES lights. Character Creator gets new LOD options.
Friday, September 13th, 2019
Release scraps the four lower-end editions of the software and introduces new subscription plans. See all of the new features here.
Tuesday, September 3rd, 2019
New integration plugin will let Houdini process Substance height maps as well as material data.
Tuesday, August 13th, 2019
Next-gen material-creation tool gets new features for organising materials, including file tagging and syncing to local disks.
Saturday, August 10th, 2019
Latest beta focuses on editing tools like the new 'Boring Detector', but there are grading and FX updates.
Friday, August 9th, 2019
Grading and editing app gets AI-driven 'Neural Engine' to automate repetitive tasks, new effects tools.
Thursday, August 8th, 2019
Check out the powerful look dev, lighting and shot layout system due in Houdini 18 later this year, and the accompanying Karma renderer.
Thursday, August 1st, 2019
Update to the renderer adds initial support for OSL and OpenVDB in Arnold GPU, plus new Clip Geo shader for rendering cutaways.
Wednesday, July 31st, 2019