Long-awaited update brings a 'first taste' of GPU rendering to Arnold, plus better support for MaterialX.
Monday, March 18th, 2019
Long-awaited update brings a 'first taste' of GPU rendering to Arnold, plus better support for MaterialX.
Monday, March 18th, 2019
The tech runs on current mid-range AMD and Nvidia GPUs, and is due in the CryEngine roadmap this year.
Monday, March 18th, 2019
Big update adds parametric authoring and image-to-PBR-material conversion to the scan blending tool, now in free beta.
Friday, March 15th, 2019
Major update to Houdini adds ground-breaking Procedural Dependency Graph, distributed fluid sims, updated Vellum solver.
Wednesday, March 13th, 2019
GPU renderer gets new procedural systems Vectron and Spectron; Cryptomatte and NVLink support.
Tuesday, March 12th, 2019
Preview image suggests update will add new folder and camera systems, updates to ZRemesher and Spotlight, plus 'Alpha Mesher'.
Wednesday, February 27th, 2019
See the real-time motion graphics tool's interesting new path tracing system. Runs on any current GPU.
Thursday, February 21st, 2019
Web app aimed at small-to-mid-sized studios is described as 'better than Excel, cheaper than Shotgun'.
Tuesday, February 19th, 2019
See the renderer's improved light cache GI engine in action on a scene with 5,000 light sources.
Friday, February 15th, 2019
Now available: 'Biggest ever' update adds threaded rendering, GPU video decoding to the editing and compositing app.
Friday, February 15th, 2019
New 3ds Max asset manager will let users create and share visual libraries of 3D models, with support for key proxy formats and LODs.
Tuesday, February 12th, 2019
Latest update to the renderer adds the option to pause offline renders, better support for Alembic files, and network rendering on Linux.
Tuesday, February 12th, 2019
Big update reworks the layout and rendering tool's lighting pipeline and adds USD support. See the key features and pricing changes here.
Friday, February 1st, 2019